Archived Changes for Amastan Adder's Stasis (2 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6838db3e2d0b0a0bce42872f spells Amastan Adder's Stasis Update Approved
Effect:
If successful, the caster can place a character under Stasis. A character in Stasis cannot be harmed, does not age, and cannot be played. When the spell ends, they are returned to their exact condition at the time the spell was cast. If the target is unwilling, increase the cost by 2, and a contested magic check is made. The spell ends of the target is affected in any way by an outside influence. If this is cast during a war, or in a duel, increase the complexity and cost by two. Alternatively, this may be used to grant moderately increased chances of success when attempting to preserve something. → If successful, the caster can place a character under Stasis. A character in Stasis cannot be harmed, does not age, and cannot be played. When the spell ends, they are returned to their exact condition at the time the spell was cast. If the target is unwilling, increase the cost by 2, and a contested magic check is made. The spell ends of the target is affected in any way by an outside influence. If this is cast during a war, or in a duel, increase the complexity and cost by two. Upkeeping a character in Stasis over an Era transition consumes all character magic of the character upkeeping the spell, and requires a DC 20 Magic check. Alternatively, this may be used to grant moderately increased chances of success when attempting to preserve something.
2025-05-29 22:10:06.407000 mykonos_
681ae045226b8185b030a92b spells Amastan Adder's Stasis Add Approved
Name:
None → Amastan Adder's Stasis
Complexity:
None → Average
Cast Time:
None → Instant
Initial Cost:
None → 3
Upkeep Cost:
None → 1
Usable By:
None → Either
Hidden:
None → 0
Effect:
None → If successful, the caster can place a character under Stasis. A character in Stasis cannot be harmed, does not age, and cannot be played. When the spell ends, they are returned to their exact condition at the time the spell was cast. If the target is unwilling, increase the cost by 2, and a contested magic check is made. The spell ends of the target is affected in any way by an outside influence. If this is cast during a war, or in a duel, increase the complexity and cost by two. Alternatively, this may be used to grant moderately increased chances of success when attempting to preserve something.
Creator:
None → None
2025-05-07 04:23:33.128000 mykonos_